- i. horror: you've been yoinked from your own world and thrown into a new and terrifying situation. roll with horrible monster transformations, hostile set-pieces, sadistic npcs, and more. all that matters is making it through the night.
- ii. survival: through some twist of fate or another, you've been allocated into a resource-poor environment. basic amenities like food, water, and shelter that you might have once taken for granted are suddenly either outright absent or require significant labor to attain. you're not just a stranger in a strange land - you're a stranger in a strange land with only your own wits to help you survive.
- iii. slice-of-life: ordinary cityscapes and peaceful suburbias are all very well and good, if you weren't stuck in them without a clear means of escape. the most you can do now is try to adapt to a peaceful life that you might have never had. you've been given a chance at normalcy, but not everyone's cut out to acquiesce to the ordinary day-to-day demands of schools, jobs, picnics, and what have you. relaxing can be tough, but here, you've got all the time in the world for it.
- iv. fantasy: not only are you stuck in a pre-industrial revolution hell, but now you've got these fancy new magic powers and special weapons, maybe even at the cost of whatever abilities you might have once had. now go forth and destroy the one ring or kill some giants or something.
- v. sci-fi: maybe you're trapped on a spaceship or on some newly colonized planet in the far-flung, distant future. maybe you're being drafted into a corrupt army, or trying to escape the nigh-omniscient artificial intelligence that monitors everything in a dystopian future-opolis. the setting's whatever you want it to be.
- vi. au / memory regain: your name's not the one you had and your life's not the one you lived...but it's not like you know that. maybe you're plagued by strange dreams of who you actually are, or someone from your world's been dropped into your new life to try and jog your memory. either way, you've always felt that something was off about this world and this life you've had. you could never tell what until now.
- vii. prison: some all-knowing or interdimensional or corrupt law enforcement has finally snagged you, and decided that you are unquestionably guilty. of what? who knows. maybe you're a legitimate criminal, or maybe you're genuinely innocent and imprisoned under false pretenses. no matter what the case is, you're being kept under lock and key and put under heavy surveillance. plot an escape with fellow inmates or sway a security guard to your cause - or maybe a friend of yours has managed to sneak their way in to try and break you out.
- viii. merc-work: you've been snatched from your home so you can do some high-quality work for some higher power. you're an assassin, a spy, a thief, or some other shady agent. tormented by the moral quandaries of your work? in it for the money? salty that your captors are responsible for forcing you into this? but then again, maybe playing along is your best chance of getting home...
- ix. wildcard: idk man do what you want i'm not a cop
II - SITUATION- i. first impressions: hey, i just met you, and this is crazy, but where the FUCK are we (so handle my stress-induced breakdown maybe)?
- ii. second impressions: hey, remember when we first met? nostalgia's really a trip, huh? when you're in a brand new world, you've got to hold onto whatever familiarity you can get.
- iii. an Event™: SOMETHING is happening and y'all have to deal with it. how are you coping? have you run into each other by chance, have you buddied up willingly, or are you stuck together in the middle of some hellish happenstance?
- iv. living conditions: congratulations, you're now being housed with a complete stranger. or maybe not. maybe you're friends back home or you've met before. regardless of how you generally get along with your new roomie, the stress of adapting to a new situation doesn't always make for a fun teething period.
- v. mysteries & conspiracies: what's a jamjar anyway? you're not about to take this lying down. whatever's going on here, whoever's abducting people from their worlds and whisking them away again, you're going to get to the bottom of it. no matter what it takes.
- vi. crau hijinks: hey, don't i know you? what, you don't remember? what are you talking about? we were best buds in that [unrelated previous game experience wherein you confessed your love or some shit]! don't you remember me?
- vii. grudging teamwork: for whatever reason, you're being forced to work with someone you don't know or can't stand. fight a monster, solve a puzzle, break out of confinement, find your way home, get unstuck or unlost, etc. you just have to work together to do it.
- viii. violent ends, violent means: got stuck facing each other in gladiatorial combat? facing off against a violent threat together? or maybe you ran into this absolute dipshit on the streets and decided you didn't like their face or whatever. look, i'll save you some time and just say that this is either going to be a magnet for some prime angst or hurt/comfort.
- ix. play the hero: swoop in and save the day from...whatever the heck's going on here. play the hero or the damsel, whether wanted or otherwise.
- x. network tomfoolery: idly commenting on proceedings, bored and spamming people's inboxes, figuring out what the heck this shiny thing and all the buttons do, etc. maybe there's an internet here. maybe you can send someone airbrushed ted cruz. i'm not going to say what you can and can't do.
- xi. inbox'd: leave a message after the beep! just kidding, they picked up. what'd you wanna chat about in private, champ?
- xii. wildcard: once again i ask do i look like a cop
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No promises I'll be able to catch you if you fall.
[That's not strictly speaking true. If she takes a tumble, they're going to try and break her fall, without question.]
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I'll be okay. I won't fall – promise.
[ And with that, she's off up the tree. She'd been telling the truth when she said she was pretty good – she's not quite spider-monkey-ing her way up the tree, but she's got the quick and easy confidence of someone who likes heights and doesn't have much fear of coming down the hard way.
Eventually, she gets high enough that branches are snapping off in her hands and she doesn't totally trust them to hold much more of her weight. So she back against the trunk on the last properly safe branch and calls down to Racto. ]
I'm pretty far up... can you still hear me?
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[Good.]
[They have no difficulty hearing her, and don't think twice about it. That's pretty common for a hollow.]
Sure thing. [They're speaking at conversational volume. It occurs to them that this might not be the best choice, so they elevate their volume a little.] Can you hear me?
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[ Rin tests her weight on the branch for a moment and then sets her hands on it so she can slide her legs over and off it, down onto the branch below. It's kind of heart-stopping??? But Rin barely even blinks and once she's a bit further down, she leans over so she can peer at Racto from an exceptionally precarious angle. ]
That's a little better, so long as you yell up to me! [ She gives a little nod, more to herself, than them. ] Should I go ahead and see what I can spot?
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[They're not optimistic of this, but that's not their problem. Their focus is keeping her optimistic, and keeping her focused on a goal. She seems pretty goal-driven, but it's hard to say. They only just met.]
[They're already unconsciously shifting on the spot, trying to figure the best position to be in, should she fall.]
[She looks secure enough up there, but they kinda don't want the first person they've met out here to break a leg trying to help.]
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But that's kind of grim. She can't call news like that down to them. It makes things seem a bit too... hopeless.
So: ] I can't see anything yet... just mountains like we thought. But they could be on the other side.
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[They can handle a walk. Probably. Painful, sure, but every tiny action is painful so that's not a reason to object; they haven't objected due to chronic pain in decades and they're not about to start now. The kid probably has it tougher. She doesn't seem all that equipped for this.]
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[ Similar questions, two VERY DISSIMILAR answers. ]
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[Over them is likely to be a longer trek, and at least with a vantage point they might have some idea of where they both want to end up.]
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[ She has to turn and squint back out from the treeline for a moment before answering. The glare of the sun is making her eyes ache a bit but she wants to be at least reasonably certain before she gives them her answer. ]
An hour or so, maybe? It could be two, so long as we take it slow.
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Doesn't sound too bad. But we can break if you need us to.
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[ She calls that down as she makes her way out of the tree, slipping and sliding down the branches without a care in the world. There's a few times where it looks like she might have intended to set her feet down on a branch and ended up slipping instead, but she recovers so quick and carries on making her way down, it's hard to tell. The apparent fearlessness is kind of heart-stopping, though. Please watch where you're going, Rin. ]
But it looks like it might slope uphill a little, when we start getting closer to the mountains, but I couldn't tell how steep it gets. So taking a break when it starts going up might not be a bad idea.
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[She have any sense of self-preservation at all?]
Hopefully there's food around here somewhere. [In spite of their eagle-eyed watch of her, their tone doesn't deviate much from the norm.] Otherwise we're gonna be walking on empty.
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What kind of food would we even find in a forest, though? The only thing I can really think is mushrooms, and you're not supposed to eat those.
[ See? She's seen movies. She totally knows what she's talking about. ]
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[Yeah, that could be a...problem. Technically, Racto can last a while without eating or sleeping, but that could end up burning them out and leave them dried out by the time they really need to have access to some of their deeper functions.]
How 'bout we keep an eye out while we're walking? I can taste test most stuff. Sturdier than I look. [Yeah, sure. Eating some potentially poisonous plants and shit is not the dumbest thing they've ever done to themself, all right?]
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Isn't that really dangerous? [ Ah, now "perturbed" is making way for "worried". ] What if it's poisonous and you end up getting sick?
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[Yeah, Racto, you look like you're pretty much seventy-percent scar tissue, but sure. To be fair, that's a good indication that despite many attempts to kill them, nothing really has yet.]
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[ Because if the worst happened... well. She'd be all by herself, wouldn't she? ]
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I mean, we just met.
[They're playing it off, pretending like it's a joke. It speaks to the situation they're in, or maybe what situation the kid's been in, that she doesn't want to be alone in this.]
[Who would, though?]
[Well. They can think of some people who would.]
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[ It doesn't sound sharp or contrary, but she's obviously more than a little puzzled. ]
We're all by ourselves out here. That means we have to stick together and look out for each other.
[ She Has Seen Movies. Surely this will never go wrong. ]
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Well, what d'you say we cross that bridge when we come to it, all right? Maybe it won't even be a problem.
[That's just a way of shifting the problem a little ways down the line. But what the hell else are they supposed to do? If one of them can make it outta this, it should be the kid, right?]
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Mm... maybe getting worked up about it now isn't helpful. You're probably right.
[ But she definitely still looks a little worried, even if she isn't strictly 'worked up'. She takes a big breath and rubs her face, more to psyche herself back up than anything. ]
Okay. Should we carry on walking? Maybe we'll get lucky and it won't be as long as I thought to the mountains.